Wednesday 7 December 2011

Network structure

In general, every telecommunications network conceptually consists of three parts, or planes (so called because they can be thought of as being, and often are, separate overlay networks):
The
control plane carries control information (also known as signalling).
The
data plane or user plane or bearer plane carries the network's users traffic.
The
management plane carries the operations and administration traffic required for network management.
Example: the TCP/IP data network
The data network is used extensively throughout the world to connect individuals and organizations. Data networks can be connected together to allow users seamless access to resources that are hosted outside of the particular provider they are connected to. The
Internet is the best example of many data networks from different organizations all operating under a single address space.
Terminals attached to
TCP/IP networks are addressed using IP addresses. There are different types of IP address, but the most common is IP Version 4. Each unique address consists of 4 integers between 0 and 255, usually separated by dots when written down, e.g. 82.131.34.56.
TCP/IP are the fundamental protocols that provide the control and routing of messages across the data network. There are many different network structures that TCP/IP can be used across to efficiently route messages, for example:
wide area networks (WAN)
metropolitan area networks (MAN)
local area networks (LAN)
campus area networks (CAN)
virtual private networks (VPN)
There are three features that differentiate MANs from LANs or WANs:
The area of the network size is between LANs and WANs. The MAN will have a physical area between 5 and 50 km in diameter.
MANs do not generally belong to a single organization. The equipment that interconnects the network, the links, and the MAN itself are often owned by an association or a network provider that provides or leases the service to others.
A MAN is a means for sharing resources at high speeds within the network. It often provides connections to WAN networks for access to resources outside the scope of the MAN.

Components

All telecommunication networks are made up of five basic components that are present in each network environment regardless of type or use. These basic components include terminals, telecommunications processors, telecommunications channels, computers, and telecommunications control software.
Terminals are the starting and stopping points in any telecommunication network environment. Any input or output device that is used to transmit or receive data can be classified as a terminal component.
Telecommunications processors support
data transmission and reception between terminals and computers by providing a variety of control and support functions. (i.e. convert data from digital to analog and back)
Telecommunications channels are the way by which data is transmitted and received. Telecommunication channels are created through a variety of media of which the most popular include copper wires and coaxial cables (structured cabling). Fiber-optic cables are increasingly used to bring faster and more robust connections to businesses and homes. In a telecommunication environment computers are connected through media to perform their communication assignments.
Telecommunications control software is present on all networked computers and is responsible for controlling network activities and functionality.
Early networks were built without computers, but late in the 20th century their
switching centers were computerized or the networks replaced with computer networks.

Telecommunications network

A telecommunications network is a collection of terminals, links and nodes which connect together to enable telecommunication between users of the terminals. Networks may use circuit switching or message switching. Each terminal in the network must have a unique address so messages or connections can be routed to the correct recipients. The collection of addresses in the network is called the address space.
The links connect the nodes together and are themselves built upon an underlying
transmission network which physically pushes the message across the link.
Examples of telecommunications networks are:
computer networks
the Internet
the telephone network
the global Telex network
the aeronautical
ACARS network

Data Resource Management

According to the Data Management Association (DAMA), data resource management is "the development and execution of architectures, policies, practices and procedures that properly manage the full data lifecycle needs of an enterprise". Data Resource management may be thought of as a managerial activity that applies information system and other data management tools to the task of managing an organization’s data resource to meet a company’s business needs, and the information they provide to their shareholders. From the perspective of database design, it refers to the development and maintenance of data models to facilitate data sharing between different systems, particularly in a corporate context. Data Resource Management is also concerned with both data quality and compatibility between data models.Since the beginning of the information age, businesses need all types of data on their business activity. With each data created, when a business transaction is made, need data is created. With these data, new direction is needed that focuses on managing data as a critical resource of the organization to directly support its business activities. The data resource must be managed with the same intensity and formality that other critical resources are managed. Organizations must emphasize the information aspect of information technology, determine the data needed to support the business, and then use appropriate technology to build and maintain a high-quality data resource that provides that support.
Data resource quality is a measure of how well the organization's data resource supports the current and the future business information demand of the organization. The data resource cannot support just the current business information demand while sacrificing the future business information demand. It must support both the current and the future business information demand. The ultimate data resource quality is stability across changing business needs and changing technology.
A corporate data resource must be developed within single, organization-wide common data architecture. A data architecture is the science and method of designing and constructing a data resource that is business driven, based on real-world objects and events as perceived by the organization, and implemented into appropriate operating environments. It is the overall structure of a data resource that provides a consistent foundation across organizational boundaries to provide easily identifiable, readily available, high-quality data to support the business information demand.
The common data architecture is a formal, comprehensive data architecture that provides a common context within which all data at an organization's disposal are understood and integrated. It is subject oriented, meaning that it is built from data subjects that represent business objects and business events in the real world that are of interest to the organization and about which data are captured and maintained.

Types of software

Computer software

Computer software, or just software, is a collection of computer programs and related data that provide the instructions for telling a computer what to do and how to do it. In other words, software is a conceptual entity which is a set of computer programs, procedures, and associated documentation concerned with the operation of a data processing system. We can also say software refers to one or more computer programs and data held in the storage of the computer for some purposes. In other words software is a set of programs, procedures, algorithms and its documentation. Programsoftware performs the function of the program it implements, either by directly providing instructions to the computer hardware or by serving as input to another piece of software. The term was coined to contrast to the old term hardware (meaning physical devices). In contrast to hardware, software is intangible, meaning it "cannot be touched". Software is also sometimes used in a more narrow sense, meaning application software only. Sometimes the term includes data that has not traditionally been associated with computers, such as film, tapes, and records.

Computer software

Computer software, or just software, is a collection of computer programs and related data that provide the instructions for telling a computer what to do and how to do it. In other words, software is a conceptual entity which is a set of computer programs, procedures, and associated documentation concerned with the operation of a data processing system. We can also say software refers to one or more computer programs and data held in the storage of the computer for some purposes. In other words software is a set of programs, procedures, algorithms and its documentation. Programsoftware performs the function of the program it implements, either by directly providing instructions to the computer hardware or by serving as input to another piece of software. The term was coined to contrast to the old term hardware (meaning physical devices). In contrast to hardware, software is intangible, meaning it "cannot be touched". Software is also sometimes used in a more narrow sense, meaning application software only. Sometimes the term includes data that has not traditionally been associated with computers, such as film, tapes, and records.

Electronic commerce

Electronic commerce, commonly known as e-commerce, ecommerce or e-comm, refers to the buying and selling of products or services over electronic systems such as the Internet and other computer networks. However, the term may refer to more than just buying and selling products online. It also includes the entire online process of developing, marketing, selling, delivering, servicing and paying for products and services. The amount of trade conducted electronically has grown extraordinarily with widespread Internet usage. The use of commerce is conducted in this way, spurring and drawing on innovations in electronic funds transfer,supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web at least at one point in the transaction's life-cycle, although it may encompass a wider range of technologies such as e-mail, mobile devices and telephones as well.
A large percentage of electronic commerce is conducted entirely in electronic form for
virtual items such as access to premium content on a website, but mostly electronic commerce involves the transportation of physical items in some way. Online retailers are sometimes known as e-tailers and online retail is sometimes known as e-tail. Almost all big retailers are now electronically present on the World Wide Web.
Electronic commerce that takes place between businesses is referred to as
business-to-business or B2B. B2B can be open to all interested parties (e.g. commodity exchange) or limited to specific, pre-qualified participants (private electronic market). Electronic commerce that takes place between businesses and consumers, on the other hand, is referred to as business-to-consumer or B2C. This is the type of electronic commerce conducted by companies such as Amazon.com. Online shopping is a form of electronic commerce where the buyer is directly online to the seller's computer usually via the internet. There is often no intermediary service involved, and the sale or purchase transaction is completed electronically and interactively in real-time. However in some cases, an intermediary may be present in a sale or purchase transaction, or handling recurring or one-time purchase transactions for online games.
Electronic commerce is generally considered to be the sales aspect of
e-business. It also consists of the exchange of data to facilitate the financing and payment aspects of business transactions.

Electronic commerce

Electronic commerce, commonly known as e-commerce, ecommerce or e-comm, refers to the buying and selling of products or services over electronic systems such as the Internet and other computer networks. However, the term may refer to more than just buying and selling products online. It also includes the entire online process of developing, marketing, selling, delivering, servicing and paying for products and services. The amount of trade conducted electronically has grown extraordinarily with widespread Internet usage. The use of commerce is conducted in this way, spurring and drawing on innovations in electronic funds transfer,supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems. Modern electronic commerce typically uses the World Wide Web at least at one point in the transaction's life-cycle, although it may encompass a wider range of technologies such as e-mail, mobile devices and telephones as well.
A large percentage of electronic commerce is conducted entirely in electronic form for
virtual items such as access to premium content on a website, but mostly electronic commerce involves the transportation of physical items in some way. Online retailers are sometimes known as e-tailers and online retail is sometimes known as e-tail. Almost all big retailers are now electronically present on the World Wide Web.
Electronic commerce that takes place between businesses is referred to as
business-to-business or B2B. B2B can be open to all interested parties (e.g. commodity exchange) or limited to specific, pre-qualified participants (private electronic market). Electronic commerce that takes place between businesses and consumers, on the other hand, is referred to as business-to-consumer or B2C. This is the type of electronic commerce conducted by companies such as Amazon.com. Online shopping is a form of electronic commerce where the buyer is directly online to the seller's computer usually via the internet. There is often no intermediary service involved, and the sale or purchase transaction is completed electronically and interactively in real-time. However in some cases, an intermediary may be present in a sale or purchase transaction, or handling recurring or one-time purchase transactions for online games.
Electronic commerce is generally considered to be the sales aspect of
e-business. It also consists of the exchange of data to facilitate the financing and payment aspects of business transactions.

Input and output peripherals


  • Input and output devices are typically housed externally to the main computer chassis. The following are either standard or very common to many computer systems.
Wheel mouse
Input
Main article:
Input device
Text input devices
Keyboard - a device to input text and characters by depressing buttons (referred to as keys or buttons).
Pointing devices
Mouse - a pointing device that detects two dimensional motion relative to its supporting surface.
Optical Mouse - uses light (laser technology) to determine mouse motion.
Trackball - a pointing device consisting of an exposed protruding ball housed in a socket that detects rotation about two axes.
Touchscreen - senses the user pressing directly on the monitor.
Gaming devices
Joystick - a hand-operated pivoted stick whose position is transmitted to the computer.
Game pad - a hand held game controller that relies on the digits (especially thumbs) to provide input.
Game controller - a specific type of controller specialized for certain gaming purposes.
Image, Video input devices
Image scanner - a device that provides input by analyzing images, printed text, handwriting, or an object.
Web cam - a video camera used to provide visual input that can be easily transferred over the internet.
Audio input devices
Microphone - an acoustic sensor that provides input by converting sound into electrical signals.
[
edit]Output
Main article:
Output device
Printer - a device that produces a permanent human-readable text of graphic document.
Dot Matrix Printer
Laser Printer
Ciode display
OLED - Organic Light-Emitting Diode
Monitors

Removable media devices


  • CD (compact disc) - the most common type of removable media, suitable for music and data।

  • CD-ROM Drive - a device used for reading data from a कद

  • CD Writer - a device used for both reading and writing data to and from a CD.
    DVD (digital versatile disc) - a popular type of removable media that is the same dimensions as a CD but stores up to 12 times as much information। It is the most common way of transferring digital video, and is popular for data storage।

  • DVD-ROM Drive - a device used for reading data from a DVD.
    DVD Writer - a device used for both reading and writing data to and from a DVD.
    DVD-RAM Drive - a device used for rapid writing and reading of data from a special type of DVD.
    Blu-ray Disc - a high-density optical disc format for data and high-definition video. Can store 70 times as much information as a CD.
    BD-ROM Drive - a device used for reading data from a Blu-ray disc.
    BD Writer - a device used for both reading and writing data to and from a Blu-ray disc.
    HD DVD - a discontinued competitor to the Blu-ray format.
    Floppy disk - an outdated storage device consisting of a thin disk of a flexible magnetic storage medium. Floppies are used today mainly for loading device drivers not included with an operating system release (for example, RAID drivers).
    Iomega Zip drive - an outdated medium-capacity removable disk storage system, first introduced by Iomega in 1994.
    USB flash drive - a flash memory data storage device integrated with a USB interface, typically small, lightweight, removable, and rewritable. Capacities vary, from hundreds of megabytes (in the same range as CDs) to tens of gigabytes (surpassing, at great expense, Blu-ray discs).
    Tape drive - a device that reads and writes data on a magnetic tape, used for long term storage and backups.

Removable media devices


  • CD (compact disc) - the most common type of removable media, suitable for music and data।

  • CD-ROM Drive - a device used for reading data from a कद

  • CD Writer - a device used for both reading and writing data to and from a CD.
    DVD (digital versatile disc) - a popular type of removable media that is the same dimensions as a CD but stores up to 12 times as much information। It is the most common way of transferring digital video, and is popular for data storage।

  • DVD-ROM Drive - a device used for reading data from a DVD.
    DVD Writer - a device used for both reading and writing data to and from a DVD.
    DVD-RAM Drive - a device used for rapid writing and reading of data from a special type of DVD.
    Blu-ray Disc - a high-density optical disc format for data and high-definition video. Can store 70 times as much information as a CD.
    BD-ROM Drive - a device used for reading data from a Blu-ray disc.
    BD Writer - a device used for both reading and writing data to and from a Blu-ray disc.
    HD DVD - a discontinued competitor to the Blu-ray format.
    Floppy disk - an outdated storage device consisting of a thin disk of a flexible magnetic storage medium. Floppies are used today mainly for loading device drivers not included with an operating system release (for example, RAID drivers).
    Iomega Zip drive - an outdated medium-capacity removable disk storage system, first introduced by Iomega in 1994.
    USB flash drive - a flash memory data storage device integrated with a USB interface, typically small, lightweight, removable, and rewritable. Capacities vary, from hundreds of megabytes (in the same range as CDs) to tens of gigabytes (surpassing, at great expense, Blu-ray discs).
    Tape drive - a device that reads and writes data on a magnetic tape, used for long term storage and backups.

Mother board


  • The motherboard is the main component inside the case. It is a large rectangular board with integrated circuitry that connects the other parts of the computer including the CPU, the RAM, the disk drives (CD, DVD, hard disk, or any others) as well as any peripherals connected via the ports or the expansion slots.
    Components directly attached to the motherboard include:

  • The central processing unit (CPU) performs most of the calculations which enable a computer to function, and is sometimes referred to as the "brain" of the computer. It is usually cooled by a heat sink and fan. Newer CPUs include an on-die Graphics Processing Unit (GPU).
    The
    chip set mediates communication between the CPU and the other components of the system, including main memory.
    RAM (random-access memory) stores resident part of the current running OS (OS core and so on) and all running processes (application parts, using CPU or input/output (I/O) channels or waiting for CPU or I/O channels).
    The
    BIOS includes boot firmware and power management. The Basic Input Output System tasks are handled by operating system drivers. Newer motherboards use Unified Extensible Firmware Interface instead of BIOS.
    Internal
    buses connect the CPU to various internal components and to expansion cards for graphics and sound.
    Current
    The
    north bridge memory controller, for RAM and PCI Express
    PCI Express, for expansion cards such as graphics, lannd and physics processors, and high-end network interfaces
    PCI, for other expansion cards
    SATA, for disk drives
    ATA
    Obsolete
    AGP (superseded by PCI Express)
    VLB VESA Local Bus (superseded by AGP)
    ISA (expansion card slot format obsolete in PCs, but still used in industrial computers)
    External bus controllers support ports for external peripherals. These ports may be controlled directly by the
    south bridge I/O controller or based on expansion cards attached to the motherboard through the PCI bus.
    USB
    FireWire
    eSATA
    SCSI

Personal computer hardware